Masters Of DOOM by David Kushner
Note: You do not have to be a gamer to enjoy this read,Masters Of Doom is a story of friendship and living the dream of success and feeling the deep cutting pain of success as well. Do not judge this book by its topic. You will do yourself a disservice.~Sheila
Masters Of Doom is the true story of John Carmack and John Romero, two young gamers from broken homes that teamed up together to create games for the personal computer that changed the gaming world (and the real world) forever. They took the flat screen square looking graphic games and brought them to life by adding screen scrolls, better graphics, and eventually… more violence. Their biggest success DOOM was what finally tore them apart. This book (audio) is their story from rags to riches, from binding friendship to a major falling apart of the two John’s.
Today, more money is spent on video type games than is spent on movies. Does that not blow your mind? Many of the population would rather spend time in a virtual world solving puzzles, crimes, or shooting or blowing things up.
Beyond my desire to know more about this story, was the narration of Wil Wheaton. Seriously – the guy would read the newspaper to me and I would be thrilled. If you listened to ready Player One on audio, that’s the guy!
Masters Of DOOM was an incredible listen. I am not a big gamer, I did play some games as a kid but I was never hard core and never played DOOM or Quest (nothing bloody for me thanks), two of the games designed through this team. I do however love the stories behind the success. As I love the movie Social Network (the story behind Facebook), and the audiobook JOBS (the story of Steve Jobs success with Apple), I also really enjoyed listening to the rise to the top of two computer geeks who loved what they did and created an empire.
Gamers will love the behind the scenes insight of how the games were developed. Non gamers will enjoy the amazing story of friends who were just having fun and stumbled on to something bigger than they ever could have imagined.